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1.
The golden age of video games : the birth of a multi-billion dollar industry / Roberto Dillon. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : A K Peters/CRC Press, c2011
Availability: No items available.

2.
Introducing HTML5 game development / Jesse Freeman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Sebastopol, CA : Beijing : O"Reilly Media, c2012
Availability: Items available for loan: Odessa College (1)Call number: 006.74 F855I.

3.
Beginning C++ through game programming / Michael Dawson. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Course Technology, c2011
Availability: Items available for loan: Odessa College (1)Call number: 005.133 C111DB3.

4.
Honoring the code : conversations with great game designers / Matt Barton. by
Material type: Text Text; Format: print ; Nature of contents: biography; Literary form: Not fiction
Publisher: Boca Raton : CRC Press/Taylor & Francis Group, [2013]
Availability: Items available for loan: Odessa College (1)Call number: 794.8 H774B.

5.
Uncertainty in games / Greg Costikyan. by Series: Playful thinking (Cambridge, Mass)
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : MIT Press, [2013]
Online resources:
Availability: Items available for loan: Odessa College (1)Call number: 794.8 C842U.

6.
The proteus paradox : how online games and virtual worlds change us- and how they don't / Nick Yee. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New Haven : Yale University Press, [2014]Copyright date:
Availability: Items available for loan: Odessa College (1)Call number: 794.8 YE42P.

7.
Learning online with games, simulations, and virtual worlds : strategies for online instruction / Clark Aldrich. by Series: Jossey-Bass guides to online teaching and learning
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Francisco : Jossey-Bass, 2009
Online resources:
Availability: Items available for loan: Odessa College (1)Call number: 371.397 AL365L.

8.
The official GameSalad guide to game development / Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Clifton Park, NY : Delmar, Cengage Learning, [2014]
Availability: Items available for loan: Odessa College (1)Call number: 794.815 N935O.

9.
The web game developer's cookbook : using JavaScript and HTML5 to develop games / Evan Burchard. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Upper Saddle River, NJ : Addison-Wesley, [2013]
Availability: Items available for loan: Odessa College (1)Call number: 794.81526 B947W.

10.
Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton ; with a foreword by Eric Zimmerman. by
Edition: 3rd edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton, FL : CRC Press, [2014]
Availability: Items available for loan: Odessa College (1)Call number: 794.8153 F971G3.

11.
Game invaders : the theory and understanding of computer games / Clive Fencott [and others]. by
Material type: Text Text; Format: print available online remote; Literary form: Not fiction
Publication details: Hoboken, N.J. : Wiley, 2012
Availability: Items available for loan: Odessa College (1)Call number: 794.8 G192F.

12.
The golden age of video games : the birth of a multi-billion dollar industry / Roberto Dillon. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : A K Peters/CRC Press,
Availability: No items available.

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