The golden age of video games : the birth of a multi-billion dollar industry / Roberto Dillon.

By: Material type: TextTextPublication details: Boca Raton, FL : A K Peters/CRC Press, Description: xxvi, 183 pages : illustrations (some color) ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781439873236
  • 1439873232
Subject(s): Genre/Form: DDC classification:
  • 794.8 22
LOC classification:
  • GV1469.3 .D55 2011
Contents:
pt. I. The Beginning -- The first commercial game and the first home console -- Atari, Pong, and the Jackals -- Pong goes home -- Home consoles -- Meanwhile, in Japan ... -- Computers go home too! -- Games that pushed boundaries I -- pt. II. 1983 : the crash -- Computers, computers, computers -- Atari and Commodore: from here, where? -- Nintendo gives consoles an extra life : the NES, ROB, and Super Mario -- New competition : the Sega Master System -- Games that pushed boundaries II -- pt. III. The beginning of a new era -- New generations with some of the same old problems -- 1991 : Sony and Nintendo? -- The PC becomes gaming mature -- Games that pushed boundaries III -- Epilogue -- Game over -- Press start to continue.
Summary: "This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"--Provided by publisher.
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"With a foreword by Ted Dabney"--Cover.

Includes bibliographical references (pages 171-172) and index.

"This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"--Provided by publisher.

pt. I. The Beginning -- The first commercial game and the first home console -- Atari, Pong, and the Jackals -- Pong goes home -- Home consoles -- Meanwhile, in Japan ... -- Computers go home too! -- Games that pushed boundaries I -- pt. II. 1983 : the crash -- Computers, computers, computers -- Atari and Commodore: from here, where? -- Nintendo gives consoles an extra life : the NES, ROB, and Super Mario -- New competition : the Sega Master System -- Games that pushed boundaries II -- pt. III. The beginning of a new era -- New generations with some of the same old problems -- 1991 : Sony and Nintendo? -- The PC becomes gaming mature -- Games that pushed boundaries III -- Epilogue -- Game over -- Press start to continue.

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