The golden age of video games : (Record no. 6876)

MARC details
000 -LEADER
fixed length control field 02824cam a22004454a 4500
001 - CONTROL NUMBER
control field u160402
003 - CONTROL NUMBER IDENTIFIER
control field SIRSI
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240916205830.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110211s2011 flua b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2011005062
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBB128751
Source bnb
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781439873236
Qualifying information (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1439873232
Qualifying information (pbk.)
024 8# - OTHER STANDARD IDENTIFIER
Standard number or code 3653847
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)701015668
Canceled/invalid control number (OCoLC)792937002
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3
Item number .D55 2011
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition information 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Dillon, Roberto.
245 14 - TITLE STATEMENT
Title The golden age of video games :
Remainder of title the birth of a multi-billion dollar industry /
Statement of responsibility, etc. Roberto Dillon.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boca Raton, FL :
Name of publisher, distributor, etc. A K Peters/CRC Press,
Date of publication, distribution, etc.
300 ## - PHYSICAL DESCRIPTION
Extent xxvi, 183 pages :
Other physical details illustrations (some color) ;
Dimensions 24 cm
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
500 ## - GENERAL NOTE
General note "With a foreword by Ted Dabney"--Cover.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (pages 171-172) and index.
520 ## - SUMMARY, ETC.
Summary, etc. "This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"--Provided by publisher.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note pt. I. The Beginning -- The first commercial game and the first home console -- Atari, Pong, and the Jackals -- Pong goes home -- Home consoles -- Meanwhile, in Japan ... -- Computers go home too! -- Games that pushed boundaries I -- pt. II. 1983 : the crash -- Computers, computers, computers -- Atari and Commodore: from here, where? -- Nintendo gives consoles an extra life : the NES, ROB, and Super Mario -- New competition : the Sega Master System -- Games that pushed boundaries II -- pt. III. The beginning of a new era -- New generations with some of the same old problems -- 1991 : Sony and Nintendo? -- The PC becomes gaming mature -- Games that pushed boundaries III -- Epilogue -- Game over -- Press start to continue.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision History.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Electronic games
General subdivision History.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision History.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games industry.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTERS
General subdivision Programming
-- Games.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games.
Source of heading or term fast
Authority record control number or standard number (OCoLC)fst00872108
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Electronic games.
Source of heading or term fast
Authority record control number or standard number (OCoLC)fst00907227
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games.
Source of heading or term fast
Authority record control number or standard number (OCoLC)fst01166421
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games industry.
Source of heading or term fast
Authority record control number or standard number (OCoLC)fst01740868
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term History.
Source of term fast
Authority record control number or standard number (OCoLC)fst01411628
949 ## - LOCAL PROCESSING INFORMATION (OCLC)
c c.1
l CIRCSTACKS
t BOOK
x PRINT
p

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