The golden age of video games : (Record no. 6876)
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000 -LEADER | |
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fixed length control field | 02824cam a22004454a 4500 |
001 - CONTROL NUMBER | |
control field | u160402 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | SIRSI |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240916205830.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 110211s2011 flua b 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER | |
LC control number | 2011005062 |
015 ## - NATIONAL BIBLIOGRAPHY NUMBER | |
National bibliography number | GBB128751 |
Source | bnb |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781439873236 |
Qualifying information | (pbk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1439873232 |
Qualifying information | (pbk.) |
024 8# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 3653847 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)701015668 |
Canceled/invalid control number | (OCoLC)792937002 |
050 00 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | GV1469.3 |
Item number | .D55 2011 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.8 |
Edition information | 22 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Dillon, Roberto. |
245 14 - TITLE STATEMENT | |
Title | The golden age of video games : |
Remainder of title | the birth of a multi-billion dollar industry / |
Statement of responsibility, etc. | Roberto Dillon. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Boca Raton, FL : |
Name of publisher, distributor, etc. | A K Peters/CRC Press, |
Date of publication, distribution, etc. | |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xxvi, 183 pages : |
Other physical details | illustrations (some color) ; |
Dimensions | 24 cm |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | unmediated |
Media type code | n |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | volume |
Carrier type code | nc |
Source | rdacarrier |
500 ## - GENERAL NOTE | |
General note | "With a foreword by Ted Dabney"--Cover. |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes bibliographical references (pages 171-172) and index. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | "This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"--Provided by publisher. |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | pt. I. The Beginning -- The first commercial game and the first home console -- Atari, Pong, and the Jackals -- Pong goes home -- Home consoles -- Meanwhile, in Japan ... -- Computers go home too! -- Games that pushed boundaries I -- pt. II. 1983 : the crash -- Computers, computers, computers -- Atari and Commodore: from here, where? -- Nintendo gives consoles an extra life : the NES, ROB, and Super Mario -- New competition : the Sega Master System -- Games that pushed boundaries II -- pt. III. The beginning of a new era -- New generations with some of the same old problems -- 1991 : Sony and Nintendo? -- The PC becomes gaming mature -- Games that pushed boundaries III -- Epilogue -- Game over -- Press start to continue. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Video games |
General subdivision | History. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Electronic games |
General subdivision | History. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games |
General subdivision | History. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Video games industry. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | COMPUTERS |
General subdivision | Programming |
-- | Games. |
Source of heading or term | bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games. |
Source of heading or term | fast |
Authority record control number or standard number | (OCoLC)fst00872108 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Electronic games. |
Source of heading or term | fast |
Authority record control number or standard number | (OCoLC)fst00907227 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Video games. |
Source of heading or term | fast |
Authority record control number or standard number | (OCoLC)fst01166421 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Video games industry. |
Source of heading or term | fast |
Authority record control number or standard number | (OCoLC)fst01740868 |
655 #7 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | History. |
Source of term | fast |
Authority record control number or standard number | (OCoLC)fst01411628 |
949 ## - LOCAL PROCESSING INFORMATION (OCLC) | |
c | c.1 |
l | CIRCSTACKS |
t | BOOK |
x | |
p |
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