Learning online with games, simulations, and virtual worlds : strategies for online instruction /
Aldrich, Clark, 1967-
Learning online with games, simulations, and virtual worlds : strategies for online instruction / Clark Aldrich. - 1st ed. - San Francisco : Jossey-Bass, 2009. - x, 134 p. : ill. ; 24 cm. - Jossey-Bass guides to online teaching and learning . - Jossey-Bass guides to online teaching and learning. .
Includes bibliographical references and index.
What are games, simulations, and virtual worlds really, and why should I care. Understanding highly interactive virtual environments -- Embracing interactivity -- A new model of content -- Highly interactive content from the students' and instructor's perspective -- Choosing and using a highly interactive virtual environment. Doing the prep work -- Integrating and piloting -- A brief example of a simulation deployment -- The processes of using a HIVE and the role of coaching -- Creating evaluation strategies -- Other considerations. Selling interactive environments internally : getting buy in from administrators, department heads, colleagues, parents and even students -- Epilogue: The new attraction of distance learning.
9780470438343 (pbk.) 0470438347 (pbk.)
2009021642
GBA967051 bnb
Education--Simulation methods.
Virtual reality in education.
Computer games.
Computer-assisted instruction.
Computergestuurd onderwijs.
Computerspellen.
Simulatie.
Computerspiel.
E-Learning.
Simulation.
Computer-assisted instruction.
Computer games.
Education--Simulation methods.
Virtual reality in education.
LB1029.S53 / A425 2009
371.39/7
Learning online with games, simulations, and virtual worlds : strategies for online instruction / Clark Aldrich. - 1st ed. - San Francisco : Jossey-Bass, 2009. - x, 134 p. : ill. ; 24 cm. - Jossey-Bass guides to online teaching and learning . - Jossey-Bass guides to online teaching and learning. .
Includes bibliographical references and index.
What are games, simulations, and virtual worlds really, and why should I care. Understanding highly interactive virtual environments -- Embracing interactivity -- A new model of content -- Highly interactive content from the students' and instructor's perspective -- Choosing and using a highly interactive virtual environment. Doing the prep work -- Integrating and piloting -- A brief example of a simulation deployment -- The processes of using a HIVE and the role of coaching -- Creating evaluation strategies -- Other considerations. Selling interactive environments internally : getting buy in from administrators, department heads, colleagues, parents and even students -- Epilogue: The new attraction of distance learning.
9780470438343 (pbk.) 0470438347 (pbk.)
2009021642
GBA967051 bnb
Education--Simulation methods.
Virtual reality in education.
Computer games.
Computer-assisted instruction.
Computergestuurd onderwijs.
Computerspellen.
Simulatie.
Computerspiel.
E-Learning.
Simulation.
Computer-assisted instruction.
Computer games.
Education--Simulation methods.
Virtual reality in education.
LB1029.S53 / A425 2009
371.39/7