000 | 03067cam a2200649 a 4500 | ||
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001 | u158502 | ||
003 | SIRSI | ||
005 | 20240916205734.0 | ||
008 | 090323s2009 ncu b 001 0 eng | ||
010 | _a 2009012386 | ||
020 |
_a9780786443642 _q(softcover ; _qalk. paper) |
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020 |
_a0786443642 _q(softcover ; _qalk. paper) |
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020 |
_z9780786453498 _q(electronic bk.) |
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020 |
_z0786453494 _q(electronic bk.) |
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035 | _a(OCoLC)277136395 | ||
050 | 0 | 0 |
_aRC569.5.V53 _bC53 2009 |
060 | 0 | 0 | _a2009 F-875 |
060 | 1 | 0 |
_aWS 105.5.E9 _bC594g 2009 |
082 | 0 | 0 |
_a616.85/84 _222 |
092 |
_a616.858 _bC594g |
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100 | 1 | _aClark, Neils. | |
245 | 1 | 0 |
_aGame addiction : _bthe experience and the effects / _cNeils Clark and P. Shavaun Scott. |
260 |
_aJefferson, N.C. : _bMcFarland, _c |
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300 |
_avii, 203 pages ; _c23 cm |
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336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references (pages 195-199) and index. | ||
505 | 0 | _aThe digital living room -- Media experience and real illusion -- Why they play -- Anatomy of a game addiction -- Games are not babysitters -- The road ahead. | |
520 | _a"This book studies videogame addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology, among others, to reveal how today's gamers interact with and become consumed by the virtual worlds of their videogames"--Provided by publisher. | ||
650 | 0 | _aVideo game addiction. | |
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 | _aVideo games and children. | |
650 | 0 | _aVideo games and teenagers. | |
650 | 1 | 2 |
_aVideo Games _xadverse effects. |
650 | 1 | 2 |
_aVideo Games _xpsychology. |
650 | 2 | 2 |
_aBehavior, Addictive _xpsychology. |
650 | 2 | 2 | _aChild. |
650 | 2 | 2 | _aAdolescent. |
650 | 7 |
_aVideo game addiction. _2fast _0(OCoLC)fst01747782 |
|
650 | 7 |
_aVideo games and children. _2fast _0(OCoLC)fst01166443 |
|
650 | 7 |
_aVideo games and teenagers. _2fast _0(OCoLC)fst01166444 |
|
650 | 7 |
_aVideo games _xPsychological aspects. _2fast _0(OCoLC)fst01166438 |
|
650 | 7 |
_aVideospiel. _2idszbz |
|
650 | 7 |
_aSpielleidenschaft. _2idszbz |
|
650 | 7 |
_aKind. _2idszbz |
|
650 | 7 |
_aJugend. _2idszbz |
|
650 | 7 |
_aPsychologie. _2idszbz |
|
650 | 0 | 7 |
_aSpielleidenschaft. _2swd |
650 | 0 | 7 |
_aComputerspiel. _2swd |
650 | 7 |
_aSpelberoende. _2sao |
|
650 | 7 |
_aDatorspel. _2sao |
|
700 | 1 | _aScott, P. Shavaun. | |
856 | 4 | 1 |
_3Table of contents _uhttp://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=017633467&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
856 | 4 | 2 |
_zAdditional Information at Google Books _uhttp://books.google.com/books?isbn=9780786443642 |
949 |
_cc.1 _lON-ORDER _tBOOK _xPRINT _p |
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999 |
_a616.858 C594G _wDEWEY _c5269 _i51994001630401 _f6/28/2023 _g3 _lCIRCSTACKS _mLRC _p$35.00 _rY _sY _tBOOK _u6/25/2019 _xPRINT _d5269 |