Learning iPad programming : a hands-on guide to building iPad apps / Kirby Turner, Tom Harrington.

By: Contributor(s): Material type: TextTextPublisher: Upper Saddle River, NJ : Addison-Wesley, [2013]Edition: Second editionDescription: 748 pages : color illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780321885715 (pbk. : alk. paper)
  • 0321885716 (pbk. : alk. paper)
Subject(s): DDC classification:
  • 005.258 23
LOC classification:
  • QA76.8.I863 T87 2013
Contents:
Getting started -- Your first app -- Getting started with Xcode -- Getting started with Interface Builder -- Getting started with Objective-C -- Getting started with Cocoa -- Provisioning your iPad -- App design -- Building PhotoWheel -- Creating a master-detail app -- Using table views -- Using collection and custom views -- Using touch gestures -- Adding photos -- Data persistence -- Storyboarding in Xcode -- View controllers and segues -- Building the main screen -- Creating a photo browser -- Supporting device rotation -- Printing with airprint -- Sharing with others -- Web services -- Syncing with iCloud -- Producing a slideshow with airplay -- Visual effects with core image -- Going universal -- The finishing touches -- Debugging -- Distributing your app -- The final wo rd -- Appendix -- Appendix A: Installing the developer tools.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Books Books Odessa College Stacks 005.258 T948L2 (Browse shelf(Opens below)) 1 Available 51994001681123

Includes index.

Getting started -- Your first app -- Getting started with Xcode -- Getting started with Interface Builder -- Getting started with Objective-C -- Getting started with Cocoa -- Provisioning your iPad -- App design -- Building PhotoWheel -- Creating a master-detail app -- Using table views -- Using collection and custom views -- Using touch gestures -- Adding photos -- Data persistence -- Storyboarding in Xcode -- View controllers and segues -- Building the main screen -- Creating a photo browser -- Supporting device rotation -- Printing with airprint -- Sharing with others -- Web services -- Syncing with iCloud -- Producing a slideshow with airplay -- Visual effects with core image -- Going universal -- The finishing touches -- Debugging -- Distributing your app -- The final wo rd -- Appendix -- Appendix A: Installing the developer tools.

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