The web game developer's cookbook : using JavaScript and HTML5 to develop games / Evan Burchard.
Material type:
- text
- unmediated
- volume
- 9780321898388
- 0321898389
- Computer games -- Programming
- Internet programming
- Internet games -- Design
- HTML (Document markup language)
- JavaScript (Computer program language)
- Computerspiel
- Internet
- Programmierung
- HTML 5.0
- JavaScript
- Computer games -- Programming
- HTML (Document markup language)
- Internet programming
- JavaScript (Computer program language)
- 794.8/1526 23
- QA76.76.C672 B858 2013
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
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Odessa College Stacks | 794.81526 B947W (Browse shelf(Opens below)) | 1 | Available | 51994001680117 |
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Includes bibliographical references (pages 332-338) and index.
Quiz -- Interactive fiction (Zork, choose your own adventure books) -- Party (Rock band, Mario party) -- Puzzle (Bejeweled) -- Platformer (Super Mario Bros., Sonic the hedgehog) -- Fighting (Street fighter II) -- Shooter (Gradius) -- FPS (Doom) -- RPG (Final fantasy) -- RTS (Starcraft) -- Leveling up.
"Coverage includes: Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more; Accelerating development with external libraries and proven patterns; Managing browser differences between IE, Firefox, and Chrome; Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery; Creating INTERACTIVE FICTION 'gamebooks' that leverage new CSS3 features and impress.js; Building PARTY games around the lightweight atom.js engine; Developing PUZZLE games with the easel.js graphics rendering engine; Writing PLATFORMERS with melon.js and its integrated tilemap editor; Coding intense 2-player FIGHTING games for web browsers with game.js; Building a SPACE SHOOTER with the jQuery-based gameQuery game engine; Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game; Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js; Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js; Engaging players with content that encourages exploration"--Publisher's website.
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