A game design vocabulary : (Record no. 4261)

MARC details
000 -LEADER
fixed length control field 04942cam a2200373Mi 4500
001 - CONTROL NUMBER
control field u156455
003 - CONTROL NUMBER IDENTIFIER
control field SIRSI
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240916205700.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 140320t20142014njua 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2013956696
040 ## - CATALOGING SOURCE
Original cataloging agency AU@
Language of cataloging eng
Transcribing agency AU@
Description conventions rda
Modifying agency OCLCO
-- O2D
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780321886927
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0321886925
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)876426194
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition information 23
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC)
Classification number 794.8
Item number An628g
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Anthropy, Anna,
Relator term author.
245 12 - TITLE STATEMENT
Title A game design vocabulary :
Remainder of title exploring the foundational principles behind good game design /
Statement of responsibility, etc. Anna Anthropy, Naomi Clark.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Upper Saddle River, NJ
Name of producer, publisher, distributor, manufacturer Pearson Education,
Date of production, publication, distribution, manufacture, or copyright notice c2014.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice
300 ## - PHYSICAL DESCRIPTION
Extent xv, 211 pages :
Other physical details illustrations (some color) ;
Dimensions 23cm.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Machine generated contents note: pt. I Elements of Vocabulary / Anna Anthropy -- 1.Language -- Signs Versus Design -- Failures of Language -- A Voice Needs Words -- A Beginning -- 2.Verbs and Objects -- Rules -- Creating Choices -- Explaining with Context -- Objects -- The Physical Layer -- Character Development -- Elegance -- Real Talk -- Review -- Discussion Activities -- Group Activity -- 3.Scenes -- Rules in Scenes -- Shaping and Pacing -- Layering Objects -- Moments of Inversion -- Chance -- Real Talk -- Review -- Discussion Activities -- Group Activity -- 4.Context -- First Impressions -- Recurring Motifs -- Character Design -- Animation -- Scene Composition -- Camera -- Sound -- Real Talk -- Review -- Discussion Activities -- Group Activity -- pt. II Conversations / Naomi Clark -- 5.Creating Dialogue -- Players -- Creating Conversation -- Iterating to Fun and Beyond -- Your Conversation -- 6.Resistance -- Push and Pull -- Flow -- Alternatives to Flow -- Opening Up Space --
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Contents note continued: Opening Up Purpose -- The Pull of Rewards -- Time and Punishment -- Scoring and Reflection -- Review -- Discussion Activities -- Group Activity -- 7.Storytelling -- Pattern Recognition -- Authored Stories -- Interpreted Stories -- Open Stories -- Review -- Discussion Activities -- Group Activity -- A.Further Playing -- Achievement Unlocked (John Cooney, 2008) -- American Dream (Stephen Lavelle, Terry Cavanagh, Tom Morgan-Jones, and Jasper Byrne, 2011) -- Analogue: A Hate Story (Christine Love, 2012) -- The Banner Saga (Stoic, 2014) -- Candy Box (aniwey, 2013) -- Consensual Torture Simulator (Merritt Kopas, 2013) -- Corrypt (Michael Brough, 2012) -- Crypt of the Necrodancer (Ryan Clark, 2013) -- Dwarf Fortress (Tarn Adams, 2006) -- English Country Tune (Stephen Lavelle, 2011) -- Even Cowgirls Bleed (Christine Love, 2013) -- Gone Home (The Fullbright Company, 2013) -- Mighty Jill Off (Anna Anthropy, 2008) -- NetHack (NetHack Dev Team, 1987) --
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Contents note continued: Papers, Please (Lucas Pope, 2013) -- Persist (AdventureIslands, 2013) -- QWOP (Bennett Foddy, 2008) and CIRP (Bennett Foddy, 2011) -- Spelunky (Derek Yu, 2008) -- Triple Town (Spry Fox, 2011).
520 ## - SUMMARY, ETC.
Summary, etc. Master the Principles and Vocabulary of Game Design. Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level. * Liberate yourself from stale cliches and genres * Tell great stories: go way beyond cutscenes and text dumps * Control the crucial relationships between game "verbs" and "objects" * Wield the full power of development, conflict, climax, and resolution * Shape scenes, pacing, and player choices * Deepen context via art, animation, music, and sound * Help players discover, understand, engage, and "talk back" to you * Effectively use resistance and difficulty: the "push and pull" of games * Design holistically: integrate visuals, audio, and controls * Communicate a design vision everyone can understand. - back cover.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Social aspects.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Clark, Naomi,
Relator term author.
949 ## - LOCAL PROCESSING INFORMATION (OCLC)
a \
c c. 1
x PRINT
p 34.99
999 ## - SYSTEM CONTROL NUMBERS (KOHA)
-- DEWEY
-- 51994001694084
-- 4/5/2017
-- 7/3/2023
-- 4
-- CIRCSTACKS
-- LRC
-- 1
-- $34.99
-- Y
-- Y
-- BOOK
-- 7/1/2014
-- PRINT
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Total checkouts Full call number Barcode Copy number Koha item type
    Dewey Decimal Classification     Odessa College Odessa College Stacks 07/01/2014 35.00   794.8 AN628G 51994001694084 1 Books