The official GameSalad guide to game development /
Novak, Jeannie, 1966-
The official GameSalad guide to game development / Jeannie Novak. - xxiii, 231 pages : illustrations (some color) ; 25 cm
Includes bibliographical reference (pages 219-225) and index.
Introduction : "game creation for everyone" -- Chapter 1. Gameplay : the game's the thing -- Chapter 2. Interface : eye of the beholder -- Chapter 3. Prototyping : practice makes perfect -- Chapter 4. Windows game development : every screen is a playground -- Chapter 5. Mac game development : garden of digital delights -- Chapter 6. Mobile game development : play as you go -- Chapter 7. Online game development : deploy everywhere -- Chapter 8. Social games : "you've got to have friends" -- Chapter 9. Serious games : why so serious? -- Appendix : Basic terms & tutorials.
The Official GameSalad Guide to Game Development prepares readers to create full-featured games with the simple, drag-and-drop GameSalad Creator software. Using proven techniques based on essential concepts, current trends, and established best practices, readers will learn how to create a real-world project from start to finish. The text's wide-ranging coverage encompasses desktop, mobile, online, social, and serious games -- as well as key platforms such as iOS, Android, Mac, Windows, and HTML5. This reader-friendly, highly visual guide is equally suited for formal game development courses and self-paced learning -- with a balance of depth, detail, and step-by-step guidance that is ideal for both professionals and enthusiasts interested in developing their own games. - Back cover.
9781133605645 1133605648
2012944317
Computer games--Programming.
Computer games--Design.
Computer games--Design.
Computer games--Programming.
QA76.76.C672 / N674 2014
794.8/1526
The official GameSalad guide to game development / Jeannie Novak. - xxiii, 231 pages : illustrations (some color) ; 25 cm
Includes bibliographical reference (pages 219-225) and index.
Introduction : "game creation for everyone" -- Chapter 1. Gameplay : the game's the thing -- Chapter 2. Interface : eye of the beholder -- Chapter 3. Prototyping : practice makes perfect -- Chapter 4. Windows game development : every screen is a playground -- Chapter 5. Mac game development : garden of digital delights -- Chapter 6. Mobile game development : play as you go -- Chapter 7. Online game development : deploy everywhere -- Chapter 8. Social games : "you've got to have friends" -- Chapter 9. Serious games : why so serious? -- Appendix : Basic terms & tutorials.
The Official GameSalad Guide to Game Development prepares readers to create full-featured games with the simple, drag-and-drop GameSalad Creator software. Using proven techniques based on essential concepts, current trends, and established best practices, readers will learn how to create a real-world project from start to finish. The text's wide-ranging coverage encompasses desktop, mobile, online, social, and serious games -- as well as key platforms such as iOS, Android, Mac, Windows, and HTML5. This reader-friendly, highly visual guide is equally suited for formal game development courses and self-paced learning -- with a balance of depth, detail, and step-by-step guidance that is ideal for both professionals and enthusiasts interested in developing their own games. - Back cover.
9781133605645 1133605648
2012944317
Computer games--Programming.
Computer games--Design.
Computer games--Design.
Computer games--Programming.
QA76.76.C672 / N674 2014
794.8/1526